Welcome to The Broken Die Inn
Pull up a chair. You look like you’ve been on the road awhile.
The Broken Die Inn is a fantasy tavern and general store built for tabletop adventurers, storytellers, and lovers of role-playing games—especially those who cut their teeth on dice, character sheets, and late-night campaigns.
At its heart, this is a place to find RPG-inspired goods:
shirts, drinkware, wall art, and tabletop accessories designed for players, game masters, and anyone who knows the joy of a well-timed critical hit.
But that’s only half the story.
A Store for Adventurers
The Broken Die Inn offers RPG-inspired goods for tabletop players and storytellers—designed to be worn, used, and enjoyed at the table and beyond it.
Here you’ll find:
- Clever and snarky role-playing–themed shirts
- Stainless tumblers and mugs built for long sessions
- Tabletop accessories designed for players
- Wall art and decor for game rooms, offices, and studies
- Thoughtful gifts for players, dungeon masters, and party members
These are modern, well-made products, created with an understanding of tabletop culture and a sense of humor that comes from actually playing the game.
They aren’t official Dungeons & Dragons products—but they are made by and for tabletop gamers, with designs that celebrate the shared language, jokes, and moments that happen around the table.
A Living World, Built at the Table
Beyond the shop, The Broken Die Inn is also the gateway to Elanril—an original fantasy world created to expand role-playing experiences beyond any single system or setting.
Elanril is:
- System-agnostic
- Built for storytelling and exploration
- Shaped by characters who live, travel, and write from within it
Through blog posts, letters, songs, and tavern tales, you’ll meet:
- Bear, the innkeeper, keeping the hearth warm and the business running
- Lyra, a bard whose songs and stories drift through the taproom
- Alister Greylock, a wandering wizard who writes far too many letters from dangerous places
and also many other characters as they pass through The Broken Die Inn.
These voices help build a shared world that can inspire:
- Campaign ideas
- NPCs and locations
- Lore fragments you can borrow, adapt, or ignore entirely
Take what serves your table. Leave the rest by the fire.
Not an Official D&D World—By Design
The Broken Die Inn is not affiliated with Wizards of the Coast or any official tabletop publisher.
That is intentional.
This space exists to:
- Celebrate tabletop role-playing culture
- Create an original setting free to grow and change
- Encourage creativity without rulebooks getting in the way (though we may provide some options as the world evolves)
Think of it as a common room between worlds—a place where adventurers from many tables can meet, trade stories, and head back out better equipped than they arrived.
Tone and Terminology
The Broken Die Inn is presented in character from within the world of Elanril. Blog posts, product descriptions, announcements, and stories are written as though they are being shared by the inn’s residents and regulars—most often by Berrin “Bear” Glassford, the innkeeper himself. Characters speak as if Elanril is real, its roads are traveled daily, and its dangers and wonders are simply part of life.
Visitors reading from the real world are affectionately referred to as travelers from The Beyond—distant lands glimpsed through a scrying window. When Bear speaks of wares, guilds, caravans, or travelers, he is often describing real-world products, creators, and visitors, simply filtered through the lens of Elanril. This approach keeps the experience immersive, playful, and story-driven while still welcoming travelers from The Beyond to browse, enjoy, and take a piece of the inn home with them.
Why the Broken Die?
Because even a bad roll can make a good story.
The Broken Die Inn is for players who know that:
- Failure is interesting
- Mishaps are memorable
- And the best campaigns aren’t perfect—they’re personal
If that sounds like your kind of place, you are welcome here.
The fire’s lit.
The shelves are stocked.
And there’s always room for one more chair.
